CS 184: Computer Graphics and Imaging, Spring 2023

Final Project Proposal

Tyler Bhadra, Charlie Chen, Maxwell Lo, Victor Zhang



Overview

We will implement a two-dimensional interactive simulator with a top down view of fluid colliding with obstacles, similar to running water in a stream. We plan to achieve this using 2D grid of attributes (velocity, density/pressure, vorticity) that we can change in order to view different properties of the fluid. This grid of fluid attributes will also inform our visualization of the fluid and its simulated behavior.


Problem Description

We want to utilize the Navier Stokes equations to visualize the flow of a consistent velocity fluid and how that flow is disrupted by collision with obstacles. We will solve this by representing fluid as a 2D grid of attributes.


Goals and Deliverables

Baseline Plan

Our primary deliverable is an interactive demo/simulation allowing a user to drag and create obstacles while observing how those obstacles affect the flow of fluid. Our main implementation goals are listed below:

We want our final product to be able to accurately model fluid behaviors and their interactions with objects in a realistic manner. We aim to be able to replicate existing real life phenomena that affect fluid behaviors using our simulation.


Aspirational Plan

In addition to our baseline plan we would like to focus on these elements of the interactive demo if time allows:


Performance/Quality Measurments

As of now, we do not have any precise target metrics and will judge our program according to these general criteria:


Schedule

Week 1:

Week 2: Week 3: Week 4:


Resources

Jos Stam: Stable Fluids

Weber State University Fluid Dynamics Simulation

Boundary Data Immersion Method for Cartesian-Grid Simulations of Fluid-Body Interaction Problems

LilyPad


Currently we are planning on using a combination of JavaScript and WebGL to implement our interactive simulator.